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Multi-Agent Retail Systems: Coordination Patterns, Interoperability, and MCP/A2A

Multi-Agent Retail Systems: Coordination Patterns, Interoperability, and MCP/A2A

Series: Foundations of Agentic AI for Retail (Part 8 of 10)
Based on the book: Foundations of Agentic AI for Retail

At 10:03am, a pricing agent lowers a price to protect sell-through.

Two minutes later, a promo agent sees the SKU is under a brand fence and tries to revert it.

Two minutes after that, replenishment notices the conversion bump and creates an emergency order.

By lunch, leadership asks one question: "Who decided this, and why?"

If your answer is "the agent", you do not have a system. You have a distributed incident with good grammar.

One agent doing everything is a demo. Multi-agent systems are how retail autonomy becomes maintainable: clear ownership, clear contracts, and bounded decision surfaces.

Jump to: Rule | Why multi-agent | Patterns | Interop stack | Message envelope | 30-day checklist

TL;DR

  • Multi-agent systems fail when contracts are implicit and ownership is fuzzy.
  • Orchestrator-worker plus evaluator/critic loops are a practical default.
  • Interoperability is a stack: schemas, protocols, semantics, and trust boundaries.

The One-Sentence Rule

If you cannot name the owner, the contract, and the failure mode for each agent, you have built a distributed incident, not a multi-agent system.

Why Retail Needs Multiple Agents

Retail is naturally multi-domain:

  • pricing has different constraints than replenishment
  • promotions have different time horizons than allocation
  • supply chain has different data contracts than ecom

A single "super agent" tends to:

  • accumulate too many tools
  • lose safety boundaries
  • become impossible to debug

Split by decision surface, then coordinate intentionally.

Core Coordination Patterns

Pattern 1: Orchestrator -> specialized workers

flowchart TD O[Orchestrator] --> P[Pricing worker] O --> R[Replenishment worker] O --> PR[Promo worker] O --> E["Evaluator (policy/quality)"] O --> TG["Tool gateway (writes)"]

This is the default because it matches org reality: different teams own different decisions.

Pattern 2: Propose -> critique -> decide

A lightweight "critic" is often just a policy checker or evaluator model.

  • worker proposes an action
  • evaluator checks constraints and risks
  • orchestrator commits or escalates

Pattern 3: Human-in-the-loop as an agent

Treat approvals as a first-class agent interaction, not an exception.

Patterns tell you who talks to whom. Interoperability is what they are allowed to say, and what it means.

Interoperability Stack (What "MCP/A2A" Actually Means in Practice)

Whether you call it MCP, A2A, or just "agent messaging," interoperability requires layers:

Layer What must be standardized
Schema message envelopes, versioning, payload types
Protocol delivery guarantees, retries, idempotency
Semantics what does "set_price" mean across teams?
Trust boundary who is allowed to call which tools?

You can adopt an external protocol later. If you skip schema and trust boundaries now, you will pay for it.

Minimal Message Envelope (Versioned, Auditable)

{
  "message_type": "task.request.v1",
  "trace_id": "trace_abc",
  "ttl_seconds": 300,
  "max_hops": 5,
  "idempotency_key": "pricing_orchestrator:2025-09-15:sku=SKU-1",
  "from": "pricing_orchestrator",
  "to": "promo_worker",
  "as_of": "2025-09-15T12:00:00Z",
  "payload": {
    "objective": "reduce markdown risk",
    "constraints": ["brand_floor_price", "promo_lock"],
    "context_refs": ["policy/pricing_rules@2025-09"]
  }
}

This is what makes replay and audits possible.

Stop Conditions (Budgets Beat Philosophy)

Multi-agent chaos is rarely "bad AI". It is unbounded loops.

Practical defaults:

  • TTL: if the task cannot complete in 5 minutes, escalate or rescope it
  • max hops: prevent ping-pong between workers
  • budget: cap tool calls or tokens per task (per run) and fail closed

If you do not set these explicitly, you will eventually discover them the hard way in production.

Failure Modes (The Ones That Hurt in Production)

Failure mode What you will see Prevention
contract ambiguity agents disagree on meaning explicit schemas + semantics docs
tool sprawl too many writes from too many places centralized tool gateway
loops agents keep escalating each other TTL / budget + stop conditions
ownership blur no one knows who approves role map + escalation contract

Implementation Checklist (30 Days)

  • Split by decision surface (pricing, replenishment, promo) not by model type.
  • Create one orchestrator and 2-3 worker agents with small tool allowlists.
  • Define a versioned message envelope and require trace_id everywhere.
  • Centralize writes through a tool gateway (idempotent).
  • Add evaluator checks and human approvals for high-risk actions.

FAQ

Is multi-agent always better than single-agent?
Not always. It is better when domains and ownership differ, which is common in retail.

Do I need a new protocol to do this?
No. Start with versioned schemas and trust boundaries. Protocols can evolve.

How do I prevent multi-agent chaos?
Small decision surfaces, explicit stop conditions, and one place where writes happen.

Talk Abstract (You Can Reuse)

One agent is easier to demo. Multi-agent is how you keep autonomy maintainable.

This talk covers orchestrator-worker architecture, evaluator loops, message envelopes you can audit, and the stop conditions (TTL, max hops, budgets) that prevent ping-pong between agents. You will leave with a simple envelope pattern and a 30-day checklist for building multi-agent systems without creating distributed chaos.

Talk title ideas:

  • Multi-Agent Retail Systems: Coordination Without Chaos
  • Orchestrator-Worker: The Production Pattern Behind Retail Agents
  • Interoperability for Agents: Schemas, Semantics, Trust Boundaries

Next in the Series

Next: Integrating Retail Agents End-to-End: Events vs APIs vs Queues, State Correctness, and Replay

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